You read it right, folks, today is Monkey King Monday! A little self-indulgance on my part - No LoL or HoN copies! Points for originality and uber-dynamic poses! Just to keep you on your toes after the vague briefs of the last two days!
Taken from CGhub character forge 2D-
Name: Sun Wukong (The Monkey King)
Race: Anthropomorphized Monkey
Role: Warrior/Guardian spirit, Adventurer
Gender: Male
Age: Adult (20-30)
Era: Song/Yuan/Ming Dynasty (8th-16th century China)
World/Setting: Romanticized Medieval China
Tools / Artifacts / Equipment / Weapons: Ruyi Jingu Bang (Golden Battle Stuff), Golden Chainmail, Phoenix Feather, Cloud-Walking Boots
Clothing / Dress: Golden mail, with any adaptation of Chinese dress/uniform/costuming. Google will be your friend on this one.
Physical Characteristics
Height: 5'2-5'7
Stature: Lithe, compact, and incredibly strong - Think the
condensed strength and speed of Bruce Lee. The level
of..er...'monkey-ness' in his figure is up to you.
Hair/Fur: Variable, dark grey to blonde
Eyes: Brown
Personality: Very much a trickster and free spirit. Egotistical, cheeky, quick-witted. Sometimes brash.
Characteristics/Traits: ESFJ
(Extroversion/Sensing/Feeling/Judging) - Sun Wukong is extremely
powerful, knowing ancient secrets of combat and a myriad of different
magics. His excess of self-confidence and bravado sometimes gets him in
trouble, but deep down he is a noble warrior who will fight for a
righteous cause. He is very much the analogue of characters that exist
in numerous mythologies- Raven of the Inuit, Hanuman of the Ramayana,
etc. etc. He is definitely a ''good'' character.
Happy painting!
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| Stuart Allardes - Third year Games Design |
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| Paul Hargreaves - Age 3 1/2 |
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| Becky Michalak - First year Games Design |
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| Taime Rotchell - First year Games Design |
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| Hannah Spikings - First year Games Design |
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| Paul Hargreaves - First year Games Design |