Another from conceptart, this time from industrial design, short and sweet!
This toy should relate to the average toy in the same manner a Disney fairytale does to a Brothers Grimm story. The toy does not have to be overtly evil, though you are free to chose that route if you wish. Also note that this week the emphasis isn't necessarily on designing something new (though that certainly is an option), but designing in such a way that the proportions, colours, movements etc. may seem "off" or sinister.
Some existing common windup toys are things such as jack-in-the-boxes, dancing trinket boxes, wind up toy cars whether by reverse wheel windup or key etc.
Brief:
1. Design and draw an Ominous Wind-Up Children's Toy.
2. That's it... now draw!
Happy painting!
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| Stuart Allardes - Third year Games Design |





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