Evening all,
The brief for tonight is based around a popular Japanese practice of mixing species of animals together to create a new one altogether.
This practice can be seen in animated shows such as Avatar and Onepiece.
The final piece must be a combination of two animals - no more, no less.
The designs do not have to be practical - The animal may have died out in the first place because it was so badly evolved!
Try and show the personality of your animal - Is it a predator? A herbivore? An omnivore? If you have time, try and show it's environment (which may be unusual, considering the animal!)
Happy painting folks!
p.s sorry the briefs are disrupted at the moment, having to spend a lot of time over the past few days on my degree show, which will continue till the end of the week.
New briefs reguarly! you have half an hour prep time and 2 hours of painting, make it count! Send your entries to me at SGAllardes@gmail.com (Jpeg format or similar). Painting videos are now available too! anyone wishing to have a video uploaded to the channel, let me know on the same email address as the entries! The channel - http://www.youtube.com/user/2hourchallenge?feature=mhee
Monday, 18 June 2012
Wednesday, 13 June 2012
Challenge 12: Alternate un-reality
Seeing as the vast majority of contributors are games designers, I have decided to make today's brief about games!
Choose a character from a game, someone you like who is recognisable, then redraw them in a completely different style. For example:
A cartoon Snake from Metal Gear,
A cubist rendition of Link from Zelda,
A photorealistic mario (Danny DeVito!)
Just have some fun with it! You can even cross game styles, seeing a Wind-waker style Mass effect would be brilliant (Possible dibs on this!)
Consider other styles such as pixel art, cel shading, old skool platformers, 2D paper-mario style, see if you can make your subject truely different (hopefully keeping their personality!)
Enjoy folks, happy painting!
Choose a character from a game, someone you like who is recognisable, then redraw them in a completely different style. For example:
A cartoon Snake from Metal Gear,
A cubist rendition of Link from Zelda,
A photorealistic mario (Danny DeVito!)
Just have some fun with it! You can even cross game styles, seeing a Wind-waker style Mass effect would be brilliant (Possible dibs on this!)
Consider other styles such as pixel art, cel shading, old skool platformers, 2D paper-mario style, see if you can make your subject truely different (hopefully keeping their personality!)
Enjoy folks, happy painting!
Resulting entries:
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| Becky Michalak - First year Games Design |
Tuesday, 12 June 2012
Challenge 11: Mount Olympus training area
Hey there ladies and gents! New brief taken from conceptart.org environment of the week -
Brief:
Training area for the gods and the bravest of men. Just because they're immortal doesn't mean they don't train hard, after all...
..That's it!
Just to help a little more, my fiest thoughts were of not just the environment itself (The Olympian Pantheon), but also of who would be there and what they would be doing. For example, which gods would be training? Are there heroes there too? Are there specific tasks that they are training for? Mythical creatures? What weapons are they using? Are they in an arena, or simply training in the open air? Or even in the clouds!
Let the scene become what YOU want it to be, it doesn't even have to be set in acient Greece! (Marvel Olympians, anyone?)
Happy painting!
Brief:
Training area for the gods and the bravest of men. Just because they're immortal doesn't mean they don't train hard, after all...
..That's it!
Just to help a little more, my fiest thoughts were of not just the environment itself (The Olympian Pantheon), but also of who would be there and what they would be doing. For example, which gods would be training? Are there heroes there too? Are there specific tasks that they are training for? Mythical creatures? What weapons are they using? Are they in an arena, or simply training in the open air? Or even in the clouds!
Let the scene become what YOU want it to be, it doesn't even have to be set in acient Greece! (Marvel Olympians, anyone?)
Happy painting!
Resulting entries:
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| Paul Hargreaves - First year Games Design |
Sunday, 10 June 2012
Challenge 10: Alien Lava-Vehicle
Taken from conceptart.org Indistrial Design of the week
Alien Lava-Vehicle
This week we are heading over to an extremely geologically active planet. This planet is crisscrossed in streams of lava which conveniently creates roadways for the denizens of the world. Your task is to design the everyday "car" or "bus" of one of these aliens.
Brief:
1. Design and draw an Alien Lava Vehicle.
2. That's it... now draw!
Short and sweet, but a new kind of project, as we havnt had vehicles as a subject yet!
Sorry the briefs are disrupted at the moment, I'm not very well :/
Happy painting!
Alien Lava-Vehicle
This week we are heading over to an extremely geologically active planet. This planet is crisscrossed in streams of lava which conveniently creates roadways for the denizens of the world. Your task is to design the everyday "car" or "bus" of one of these aliens.
Brief:
1. Design and draw an Alien Lava Vehicle.
2. That's it... now draw!
Short and sweet, but a new kind of project, as we havnt had vehicles as a subject yet!
Sorry the briefs are disrupted at the moment, I'm not very well :/
Happy painting!
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| Becky Michalak - First year Games Design - Blog: http://beckymichalak.blogspot. |
Friday, 8 June 2012
Challenge 9: Dino-Knights!
Ok ladies and gents, tonight is the first official 2hourchallenge original brief!
The challenge of the night (or should I say knight? anyone? no? ... fine) is to design a knight riding a dinosaur of your choice, with suitable apparel.
Will it be a lightly armoured archer on a winged reptile?
Or a heavily armoured brachiosaur - rider?
Perhaps a raptor assault trooper!
Think about how the type of dinosaur effects the design of the knight themselves, the armour they wear, the weapons they use, colours, livery, coat of arms and so on. If you are REALLY thorough with your research you may even adapt the race and cultural influences of your knight to the equivalalent home of the dinosaur!
Looking forward to seeing the results, folks! Happy painting!
The challenge of the night (or should I say knight? anyone? no? ... fine) is to design a knight riding a dinosaur of your choice, with suitable apparel.
Will it be a lightly armoured archer on a winged reptile?
Or a heavily armoured brachiosaur - rider?
Perhaps a raptor assault trooper!
Think about how the type of dinosaur effects the design of the knight themselves, the armour they wear, the weapons they use, colours, livery, coat of arms and so on. If you are REALLY thorough with your research you may even adapt the race and cultural influences of your knight to the equivalalent home of the dinosaur!
Looking forward to seeing the results, folks! Happy painting!
Resulting entries:
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| Taime Rotchell - First year Games Design |
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| Becky Michalak - First year Games Design |
Tuesday, 5 June 2012
Challenge 8: Sun Wukong, the Monkey King!
You read it right, folks, today is Monkey King Monday! A little self-indulgance on my part - No LoL or HoN copies! Points for originality and uber-dynamic poses! Just to keep you on your toes after the vague briefs of the last two days!
Taken from CGhub character forge 2D-
Name: Sun Wukong (The Monkey King)
Race: Anthropomorphized Monkey
Role: Warrior/Guardian spirit, Adventurer
Gender: Male
Age: Adult (20-30)
Era: Song/Yuan/Ming Dynasty (8th-16th century China)
World/Setting: Romanticized Medieval China
Tools / Artifacts / Equipment / Weapons: Ruyi Jingu Bang (Golden Battle Stuff), Golden Chainmail, Phoenix Feather, Cloud-Walking Boots
Clothing / Dress: Golden mail, with any adaptation of Chinese dress/uniform/costuming. Google will be your friend on this one.
Physical Characteristics
Height: 5'2-5'7
Stature: Lithe, compact, and incredibly strong - Think the condensed strength and speed of Bruce Lee. The level of..er...'monkey-ness' in his figure is up to you.
Hair/Fur: Variable, dark grey to blonde
Eyes: Brown
Personality: Very much a trickster and free spirit. Egotistical, cheeky, quick-witted. Sometimes brash.
Characteristics/Traits: ESFJ (Extroversion/Sensing/Feeling/Judging) - Sun Wukong is extremely powerful, knowing ancient secrets of combat and a myriad of different magics. His excess of self-confidence and bravado sometimes gets him in trouble, but deep down he is a noble warrior who will fight for a righteous cause. He is very much the analogue of characters that exist in numerous mythologies- Raven of the Inuit, Hanuman of the Ramayana, etc. etc. He is definitely a ''good'' character.
Happy painting!
Taken from CGhub character forge 2D-
Name: Sun Wukong (The Monkey King)
Race: Anthropomorphized Monkey
Role: Warrior/Guardian spirit, Adventurer
Gender: Male
Age: Adult (20-30)
Era: Song/Yuan/Ming Dynasty (8th-16th century China)
World/Setting: Romanticized Medieval China
Tools / Artifacts / Equipment / Weapons: Ruyi Jingu Bang (Golden Battle Stuff), Golden Chainmail, Phoenix Feather, Cloud-Walking Boots
Clothing / Dress: Golden mail, with any adaptation of Chinese dress/uniform/costuming. Google will be your friend on this one.
Physical Characteristics
Height: 5'2-5'7
Stature: Lithe, compact, and incredibly strong - Think the condensed strength and speed of Bruce Lee. The level of..er...'monkey-ness' in his figure is up to you.
Hair/Fur: Variable, dark grey to blonde
Eyes: Brown
Personality: Very much a trickster and free spirit. Egotistical, cheeky, quick-witted. Sometimes brash.
Characteristics/Traits: ESFJ (Extroversion/Sensing/Feeling/Judging) - Sun Wukong is extremely powerful, knowing ancient secrets of combat and a myriad of different magics. His excess of self-confidence and bravado sometimes gets him in trouble, but deep down he is a noble warrior who will fight for a righteous cause. He is very much the analogue of characters that exist in numerous mythologies- Raven of the Inuit, Hanuman of the Ramayana, etc. etc. He is definitely a ''good'' character.
Happy painting!
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| Stuart Allardes - Third year Games Design |
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| Paul Hargreaves - Age 3 1/2 |
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| Becky Michalak - First year Games Design |
Monday, 4 June 2012
Challenge 7: Ominious children's wind up toy
Another from conceptart, this time from industrial design, short and sweet!
This toy should relate to the average toy in the same manner a Disney fairytale does to a Brothers Grimm story. The toy does not have to be overtly evil, though you are free to chose that route if you wish. Also note that this week the emphasis isn't necessarily on designing something new (though that certainly is an option), but designing in such a way that the proportions, colours, movements etc. may seem "off" or sinister.
Some existing common windup toys are things such as jack-in-the-boxes, dancing trinket boxes, wind up toy cars whether by reverse wheel windup or key etc.
Brief:
1. Design and draw an Ominous Wind-Up Children's Toy.
2. That's it... now draw!
Happy painting!
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| Stuart Allardes - Third year Games Design |
Sunday, 3 June 2012
Challenge 6: Crossing the Marshes
After the requirement - heavy brief yesterday, here's something a little more general. HOWEVER, you have to do an environment for once!
Taken from conceptart.org illustration of the week:
This weeks topic is Crossing the Marshes. Your task is to illustrate someone or something crossing some kind of marshlands.
It is important that you include enough information for the viewer to be able to understand what's going on.
Give me a story.
Color scheme, characters, creatures are all up to you.
Focus on the narrative, your illustration could be for video games, role-playing games, tabletop games, movies, television, book covers, children's books,
magazines, commercials, posters, anything you can think of that features illustrations.
Try to decide in what context your illustration will be featured and make it the ultimate marsh-crossing!
This weeks requirements are as follows:
- Something must cross some kind of marsh
Happy painting!
Taken from conceptart.org illustration of the week:
This weeks topic is Crossing the Marshes. Your task is to illustrate someone or something crossing some kind of marshlands.
It is important that you include enough information for the viewer to be able to understand what's going on.
Give me a story.
Color scheme, characters, creatures are all up to you.
Focus on the narrative, your illustration could be for video games, role-playing games, tabletop games, movies, television, book covers, children's books,
magazines, commercials, posters, anything you can think of that features illustrations.
Try to decide in what context your illustration will be featured and make it the ultimate marsh-crossing!
This weeks requirements are as follows:
- Something must cross some kind of marsh
Happy painting!
Resulting entries:
![]() |
| Becky Michalak - First year Games Design |
Saturday, 2 June 2012
Quick YouTube update
The YouTube channel is now up and running, videos are now sped up to between 16 and 32 times for easier watching, and have music as requested! If anyone wants to upload a video to the channel, let me know on the usual e-mail address.
-Stu
http://www.youtube.com/user/2hourchallenge?feature=mhee
-Stu
Friday, 1 June 2012
Challenge 5: "She who speaks"
Taken from CGhub Character forge 2D:
Name: O'oro'te ''She-Who-Speaks''
Race: Tarshian (Amphibious Humanoid)
Role: Grand Ambassador of the Tarshian Empire, She Who Speaks
Gender: Female
Age: Ooooooold by human standards, though Tarshians that are in excess of a thousand years old are still able to breed and perform all the duties of their younger counterparts.
Era: Space-Age, Space-Faring Futuristic
World/Setting: Galactic Confederacy: A highly evolved system linking inhabited planets together through huge space stations and faster-than-light transport vessels.
Tools / Artifacts / Equipment / Weapons: A staff of office. Partially/fully hidden water-circulation apparatus.
Clothing / Dress: Tarshian ceremonial dress is lush, detailed, and expansive, with designs and colors that are reminiscent of their swampy home planet. Multiple layers of brightly colored fabric are typical, usually heavily brocaded and embroidered- sometimes with simple designs, other time with full tapestry depicting their ancient stories and sagas. The clothing is neccesarily huge to hide/accomodate the fact that Tarshians are forced to wear water circulation apparatuses to keep their skin cool and moist at all times when they aren't on their home planet.
Physical Characteristics
Height: 7'0
Stature: Thin, Willowy, with pronounced secondary sexual characteristics (The amphibious equal to large hips/breasts in human females.)
Hair: None
Eyes: White
Personality: Serene
Characteristics/Traits : (ENTP - Extraversion/Intuition/Thinking/Perception) The Tarshians are a majestic, ancient race of space-faring amphibian humanoids. Through careful regulation and diplomacy they have grown to become one of the most powerful races in the Galactic sector, made wildly rich by their trading know-how and the inexhaustible resources of their lush home planet. Ambassadors are elevated almost to diety-status in their culture, so O'oro'te has all of the aspects that required for her job: intelligence, erudition, serenity, and wisdom. She carries herself well, fully aware of the importance of her position.
Quite a detailed brief tonight! Happy painting!
Name: O'oro'te ''She-Who-Speaks''
Race: Tarshian (Amphibious Humanoid)
Role: Grand Ambassador of the Tarshian Empire, She Who Speaks
Gender: Female
Age: Ooooooold by human standards, though Tarshians that are in excess of a thousand years old are still able to breed and perform all the duties of their younger counterparts.
Era: Space-Age, Space-Faring Futuristic
World/Setting: Galactic Confederacy: A highly evolved system linking inhabited planets together through huge space stations and faster-than-light transport vessels.
Tools / Artifacts / Equipment / Weapons: A staff of office. Partially/fully hidden water-circulation apparatus.
Clothing / Dress: Tarshian ceremonial dress is lush, detailed, and expansive, with designs and colors that are reminiscent of their swampy home planet. Multiple layers of brightly colored fabric are typical, usually heavily brocaded and embroidered- sometimes with simple designs, other time with full tapestry depicting their ancient stories and sagas. The clothing is neccesarily huge to hide/accomodate the fact that Tarshians are forced to wear water circulation apparatuses to keep their skin cool and moist at all times when they aren't on their home planet.
Physical Characteristics
Height: 7'0
Stature: Thin, Willowy, with pronounced secondary sexual characteristics (The amphibious equal to large hips/breasts in human females.)
Hair: None
Eyes: White
Personality: Serene
Characteristics/Traits : (ENTP - Extraversion/Intuition/Thinking/Perception) The Tarshians are a majestic, ancient race of space-faring amphibian humanoids. Through careful regulation and diplomacy they have grown to become one of the most powerful races in the Galactic sector, made wildly rich by their trading know-how and the inexhaustible resources of their lush home planet. Ambassadors are elevated almost to diety-status in their culture, so O'oro'te has all of the aspects that required for her job: intelligence, erudition, serenity, and wisdom. She carries herself well, fully aware of the importance of her position.
Quite a detailed brief tonight! Happy painting!
Resulting entries:
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