Thursday, 31 May 2012

Challenge 4: King of Hell


Taken from conceptart.org character of the week;

This week we want you to search your darkest side and create a new King of Hell. It's pretty much open to you own interpretation as always, however we would like you to avoid typical 'Devil' cliches such as hoofed, red skinned, horned and pitchfork wielding. This guy (or girl if you're that way inclined) is the personification of evil, so make sure it shows.

The Guidelines:
  • Can be any gender
  • Must have a crown
  • Must avoid typical 'Devil' cliches (as outlined above)
  • Does not have to be humanoid - but please no gelatinous blobs.
 Happy painting!

Resulting entries:

Stuart Allardes - Third year Games Design
Taime Rotchell - First year Games Design
Hannah Spikings - First year Games Design
Shaun Travers - First year Games Design

Becky Michalak - First year Games Design
Ryan Sampson - First year Games Design
Paul Hargreaves - First year Games Design

Challenge 3: Aoife and her mechanical guardian

Taken from concepart.org character of the week:

A Legend tells of a powerful enchantress who will tilt the fate of the world in either good or bad. Whichever side she chooses, will become the dominant force. However she is still young, and it yet to take one path or the other. As a completely neutral being, many have tried to sway her to their sides but have failed. Some have even tried to kill her, so that the legend never has the chance to come true for either good or evil. Because of this, she was given a mechanical guardian to protect her - a being that does not know good or evil itself, only that she must be protected at all costs.

Your challenge is to create a design for BOTH Aoife and her guardian. Remember, they are neither good or evil. Aoife does not have to be a child, but she should also not be an adult woman. The mechanical guardian cannot be a living thing, and can be powered by anything you like, magic, steam, electricity....
The Guidelines:
  • Aoife must be young and female
  • Can be any time/setting
  • Can be any genre
  • Remember that she is neutral, try to represent both good and evil within her.
  • Must be both character
  • The guardian cannot be a living thing. It must be mechanical
Resulting entries:

Shaun Travers - First year Games Design

Stu Allardes - Third year Games Design

Paul Hargreaves - First year Games Design
Becky Michalak - First Year Games Design
Thomas Roberts-Gouldon - Graduate Illustrator
 

Challenge 2: Fuzzy bombs

Taken from conceptart.org creature of the week:

this week were going to be designing a creature that has a self defense method that is very out of the ordinary.

these cute little guys live in giant populations and will sacrifice themselves individually to help protect their populace as a whole.

they do this by having the ability to explode at will, creating a huge blast radius that can take out any predator that threatens the rest of their adorable, and otherwise helpless, brethren. as to how they create such an explosion? does it create a chemical reaction in its body that produces a highly volatile compound? does it fill up air sacks inside itself until it bursts!? does it do some other crazy thing that has no basis in physics but is hilarious? all of these are possibilities and the choice is up to you!

requirements this week...

- the creature must be small and furry. no larger than an average rabbit. and should be very cute looking!

- the creature must have a way of exploding. ( doesn't have to be realistic, get creative!)

- if you can also show it exploding you get extra credit ( which just means you get everyone saying "hey dude way to do something cool! hahaha!)

Resulting entries: 

Paul Hargreaves - First year Games Design

Ryan Sampson - First year Games Design

Stu Allardes - Third year Games Design
Hannah Spikings - First year Games Design
Georgina Cronshaw - Third year Games Design

Challenge 1: Guardian of the flame

Taken from conceptart.org character of the week:

Every four years, during the olympics, a flame is carried and lights a beacon at the opening ceremony. However what most people don't know is that for the rest of the time during the four years, this sacred flame is protected by an ancient guardian, tasked by the gods of Olympus.

This week's task is to create this ancient being, who protects the flame from those that might steal it.

The Guidelines:
  • Can be any gender
  • Consider HOW they might protect the flame
  • Must be flame related
  • Does not have to be humanoid - but please no gelatinous blobs.
Resulting entries:

Stu Allardes - Third year Games Design

Paul Hargreaves - First year Games Design

Welcome to the challenge!

Hello one and all!

The purpose of this blog is to act as an archive for the work of the two hour challenge.

What is the two hour challenge?

The two hour challenge is a set brief that can be sourced from all sorts of places, such as conceptart.org, polycount, cghub, or just plain made up and given out!

Once the brief is set, you, the artist have half an hour of prep time (Gather reference, sort your workspace out, toilet stop, make a brew etc...) and then it's painting time! In two hours you must try and get as much down as you can, and post up your results!

Anyone is welcome to take part, and can have their work posted up by getting into contact with me.

Remember - this is a chance to learn, not a competition to be judged! Don't be shy and don't hold back!

Good luck and happy painting!

-Stu