Monday, 18 June 2012

Challenge 13: Gene-splicing

Evening all,

The brief for tonight is based around a popular Japanese practice of mixing species of animals together to create a new one altogether.

This practice can be seen in animated shows such as Avatar and Onepiece.

The final piece must be a combination of two animals - no more, no less.

The designs do not have to be practical - The animal may have died out in the first place because it was so badly evolved!

Try and show the personality of your animal - Is it a predator? A herbivore? An omnivore? If you have time, try and show it's environment (which may be unusual, considering the animal!)

Happy painting folks!

p.s sorry the briefs are disrupted at the moment, having to spend a lot of time over the past few days on my degree show, which will continue till the end of the week. 

Wednesday, 13 June 2012

Challenge 12: Alternate un-reality

Seeing as the vast majority of contributors are games designers, I have decided to make today's brief about games!

Choose a character from a game, someone you like who is recognisable, then redraw them in a completely different style. For example:

A cartoon Snake from Metal Gear,
A cubist rendition of Link from Zelda,
A photorealistic mario (Danny DeVito!)

Just have some fun with it! You can even cross game styles, seeing a Wind-waker style Mass effect would be brilliant (Possible dibs on this!)

Consider other styles such as pixel art, cel shading, old skool platformers, 2D paper-mario style, see if you can make your subject truely different (hopefully keeping their personality!)

Enjoy folks, happy painting!

Resulting entries:

Becky Michalak - First year Games Design
 

Tuesday, 12 June 2012

Challenge 11: Mount Olympus training area


Hey there ladies and gents! New brief taken from conceptart.org environment of the week -

Brief:

Training area for the gods and the bravest of men. Just because they're immortal doesn't mean they don't train hard, after all...

..That's it!

Just to help a little more, my fiest thoughts were of not just the environment itself (The Olympian Pantheon), but also of who would be there and what they would be doing. For example, which gods would be training? Are there heroes there too?  Are there specific tasks that they are training for? Mythical creatures? What weapons are they using? Are they in an arena, or simply training in the open air? Or even in the clouds!

Let the scene become what YOU want it to be, it doesn't even have to be set in acient Greece! (Marvel Olympians, anyone?)

Happy painting!

Resulting entries:
Becky Michalak - First year Games Design


Paul Hargreaves - First year Games Design

Sunday, 10 June 2012

Challenge 10: Alien Lava-Vehicle

Taken from conceptart.org Indistrial Design of the week

Alien Lava-Vehicle

This week we are heading over to an extremely geologically active planet. This planet is crisscrossed in streams of lava which conveniently creates roadways for the denizens of the world. Your task is to design the everyday "car" or "bus" of one of these aliens.

Brief:
1. Design and draw an Alien Lava Vehicle.
2. That's it... now draw!

Short and sweet, but a new kind of project, as we havnt had vehicles as a subject yet!

Sorry the briefs are disrupted at the moment, I'm not very well :/

Happy painting!

Becky Michalak - First year Games Design - Blog: http://beckymichalak.blogspot.co.uk/
Stuart Allardes - Third year Games Design

Ben Williams - First year Games Design
Shaun Travers - First year Games Design
Shaun Travers - First year Games Design

Friday, 8 June 2012

Challenge 9: Dino-Knights!

Ok ladies and gents, tonight is the first official 2hourchallenge original brief!

The challenge of the night (or should I say knight? anyone? no? ... fine) is to design a knight riding a dinosaur of your choice, with suitable apparel.

Will it be a lightly armoured archer on a winged reptile?

Or a heavily armoured brachiosaur - rider?

Perhaps a raptor assault trooper!

Think about how the type of dinosaur effects the design of the knight themselves, the armour they wear, the weapons they use, colours, livery, coat of arms and so on. If you are REALLY thorough with your research you may even adapt the race and cultural influences of your knight to the equivalalent home of the dinosaur!

Looking forward to seeing the results, folks! Happy painting!

Resulting entries:

Taime Rotchell - First year Games Design

Becky Michalak - First year Games Design
Luc Fontenoy - First year Games Art - Blog: http://lucfonz.blogspot.co.uk/
Jimi Mcgowan - Games Art - Blog: http://jimimcgowanga.blogspot.co.uk/
Shaun Travers - First year Games Design
Paul Hargreaves - First year Games Design

Tuesday, 5 June 2012

Challenge 8: Sun Wukong, the Monkey King!

You read it right, folks, today is Monkey King Monday! A little self-indulgance on my part - No LoL or HoN copies! Points for originality and uber-dynamic poses! Just to keep you on your toes after the vague briefs of the last two days!

Taken from CGhub character forge 2D-

Name: Sun Wukong (The Monkey King)
Race: Anthropomorphized Monkey
Role: Warrior/Guardian spirit, Adventurer
Gender: Male
Age: Adult (20-30)

Era: Song/Yuan/Ming Dynasty (8th-16th century China)
World/Setting: Romanticized Medieval China
Tools / Artifacts / Equipment / Weapons: Ruyi Jingu Bang (Golden Battle Stuff), Golden Chainmail, Phoenix Feather, Cloud-Walking Boots

Clothing / Dress: Golden mail, with any adaptation of Chinese dress/uniform/costuming. Google will be your friend on this one.
Physical Characteristics
Height: 5'2-5'7
Stature: Lithe, compact, and incredibly strong - Think the condensed strength and speed of Bruce Lee. The level of..er...'monkey-ness' in his figure is up to you.
Hair/Fur: Variable, dark grey to blonde
Eyes: Brown

Personality: Very much a trickster and free spirit. Egotistical, cheeky, quick-witted. Sometimes brash.
Characteristics/Traits: ESFJ (Extroversion/Sensing/Feeling/Judging) - Sun Wukong is extremely powerful, knowing ancient secrets of combat and a myriad of different magics. His excess of self-confidence and bravado sometimes gets him in trouble, but deep down he is a noble warrior who will fight for a righteous cause. He is very much the analogue of characters that exist in numerous mythologies- Raven of the Inuit, Hanuman of the Ramayana, etc. etc. He is definitely a ''good'' character.

Happy painting!

Stuart Allardes - Third year Games Design
Paul Hargreaves - Age 3 1/2

Becky Michalak - First year Games Design
Taime Rotchell - First year Games Design
Hannah Spikings - First year Games Design
Paul Hargreaves - First year Games Design

Monday, 4 June 2012

Challenge 7: Ominious children's wind up toy


Another from conceptart, this time from industrial design, short and sweet!

This toy should relate to the average toy in the same manner a Disney fairytale does to a Brothers Grimm story. The toy does not have to be overtly evil, though you are free to chose that route if you wish. Also note that this week the emphasis isn't necessarily on designing something new (though that certainly is an option), but designing in such a way that the proportions, colours, movements etc. may seem "off" or sinister.

Some existing common windup toys are things such as jack-in-the-boxes, dancing trinket boxes, wind up toy cars whether by reverse wheel windup or key etc.

Brief:
1. Design and draw an Ominous Wind-Up Children's Toy.
2. That's it... now draw!

Happy painting!

Stuart Allardes - Third year Games Design
Taime Rotchell - First year Games Design
Ben Williams - First year Games Design
Becky Michalak - First year Games Design
Shaun Travers - First year Games Design